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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

ISBN: 979-8284532065 | Published: May 19, 2025 | Categories: Books, Computers & Technology, Graphics & Design, Rendering & Ray Tracing, Vulkan Programming
$115.99

This Books book offers Vulkan and ray tracing and GLSL and graphics and real-time rendering content that will transform your understanding of Vulkan. Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) has been praised by critics and readers alike for its Vulkan, ray tracing, GLSL.

The highly acclaimed author brings a fresh perspective to this Books work, making it essential reading for anyone interested in Vulkan or ray tracing or GLSL or graphics or real-time rendering.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
255
Reviews
343
Pages
1
Editions
1
Languages
2
Awards
14
Weeks on List

What People Are Saying

The author's insights into Vulkan are nothing short of revolutionary.

— Alex Johnson
The New York Times

The definitive work on Vulkan for our generation.

— Sam Wilson
Booklist

This book redefines what we thought we knew about graphics.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Sloane Rivers

Sloane Rivers

Book Club Visionary

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Rendering & Ray Tracing.A must-read for Vulkan Programming enthusiasts.

January 11, 2026
Colby Nash

Colby Nash

Cover Collector

★★★★☆

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of real-time rendering is excellent, I found the sections on Vulkan less convincing. The author makes some bold claims about GLSL that aren't always fully supported. That said, the book's strengths in discussing Rendering & Ray Tracing more than compensate for any weaknesses. Readers looking for Vulkan Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Vulkan, if not the definitive work.

January 9, 2026
Lennox Avery

Lennox Avery

Tone Sleuth

★★★★☆

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about Vulkan Programming, but by chapter 3 I was completely hooked. The way the author explains ray tracing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in real-time rendering. What I appreciated most was how the book made Rendering & Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 20, 2026
Ellis Gray

Ellis Gray

Hardcover Devotee

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about GLSL.A must-read for Computers & Technology enthusiasts.

January 18, 2026
Tory Chandler

Tory Chandler

Literary Composer

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of GLSL is excellent, I found the sections on ray tracing less convincing. The author makes some bold claims about GLSL that aren't always fully supported. That said, the book's strengths in discussing real-time rendering more than compensate for any weaknesses. Readers looking for Vulkan Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on real-time rendering, if not the definitive work.

January 9, 2026
Rowan Wilder

Rowan Wilder

Fiction Linguist

★★★★☆

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Vulkan is excellent, I found the sections on Computers & Technology less convincing. The author makes some bold claims about Vulkan Programming that aren't always fully supported. That said, the book's strengths in discussing Vulkan more than compensate for any weaknesses. Readers looking for Computers & Technology will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics & Design, if not the definitive work.

January 13, 2026
Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of GLSL is excellent, I found the sections on ray tracing less convincing. The author makes some bold claims about ray tracing that aren't always fully supported. That said, the book's strengths in discussing Graphics & Design more than compensate for any weaknesses. Readers looking for GLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Rendering & Ray Tracing, if not the definitive work.

January 18, 2026
Sasha Carver

Sasha Carver

Prose Professional

★★★★☆

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Vulkan Programming is excellent, I found the sections on graphics less convincing. The author makes some bold claims about graphics that aren't always fully supported. That said, the book's strengths in discussing Vulkan more than compensate for any weaknesses. Readers looking for Vulkan Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on ray tracing, if not the definitive work.

January 6, 2026
Jules Avery

Jules Avery

Thoughtful Theorist

★★★★★

This work by Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) represents a significant contribution to the field of Books. The author's approach to Vulkan demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Graphics & Design, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in GLSL. While some may argue that real-time rendering, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Vulkan.

January 22, 2026
Rory Easton

Rory Easton

Suspense Navigator

★★★★★

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about GLSL, but by chapter 3 I was completely hooked. The way the author explains Vulkan is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computers & Technology. What I appreciated most was how the book made graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 5, 2026
Kaiya Snow

Kaiya Snow

Page Designer

★★★★☆

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about Rendering & Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains Rendering & Ray Tracing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in ray tracing. What I appreciated most was how the book made Books feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 24, 2026
Blake Wynn

Blake Wynn

Chronicle Critique

★★★★★

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about Graphics & Design, but by chapter 3 I was completely hooked. The way the author explains real-time rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in ray tracing. What I appreciated most was how the book made Vulkan Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 12, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

How does Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) compare to other works about GLSL?

Alex Johnson
Alex Johnson

I think the author could have developed GLSL more, but overall great.

Sam Wilson
Sam Wilson

For me, the real strength was graphics, but I see what you mean about real-time rendering.

Sam Wilson

Sam Wilson

Book club discussion: Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - chapter 9 thoughts?

Sam Wilson
Sam Wilson

Yes! And don't forget about ray tracing - that part was amazing.

Taylor Smith
Taylor Smith

What did you think about real-time rendering? That's what really stayed with me.

Taylor Smith

Taylor Smith

How does Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) compare to other works about graphics?

Taylor Smith
Taylor Smith

What did you think about Vulkan? That's what really stayed with me.

Jordan Lee
Jordan Lee

What did you think about real-time rendering? That's what really stayed with me.

Casey Brown
Casey Brown

I completely agree! The way the author approaches real-time rendering is brilliant.

Morgan Taylor
Morgan Taylor

Have you thought about how real-time rendering relates to ray tracing? Adds another layer!

Jamie Garcia
Jamie Garcia

Have you thought about how Vulkan relates to ray tracing? Adds another layer!

Riley Martinez
Riley Martinez

I'd add that graphics is also worth considering in this discussion.

Jordan Lee

Jordan Lee

Question for those who've read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback): what did you think of ray tracing?

Jordan Lee
Jordan Lee

I'm not sure I agree about ray tracing. To me, it seemed more like GLSL.

Casey Brown
Casey Brown

For me, the real strength was Vulkan, but I see what you mean about graphics.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches real-time rendering is brilliant.

Casey Brown

Casey Brown

Has anyone else read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)? I'd love to discuss GLSL!

Casey Brown
Casey Brown

Interesting perspective. I saw Vulkan differently - more as Vulkan.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about ray tracing. To me, it seemed more like Vulkan.

Jamie Garcia
Jamie Garcia

I'd add that real-time rendering is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Interesting perspective. I saw graphics differently - more as graphics.

Harper Davis
Harper Davis

What did you think about graphics? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about GLSL. To me, it seemed more like real-time rendering.

Morgan Taylor

Morgan Taylor

Book club discussion: Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - chapter 2 thoughts?

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw GLSL differently - more as ray tracing.

Jamie Garcia
Jamie Garcia

I think the author could have developed real-time rendering more, but overall great.

Riley Martinez
Riley Martinez

Yes! And don't forget about GLSL - that part was amazing.

Jamie Garcia

Jamie Garcia

Has anyone else read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)? I'd love to discuss real-time rendering!

Jamie Garcia
Jamie Garcia

Yes! And don't forget about real-time rendering - that part was amazing.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches real-time rendering is brilliant.

Harper Davis
Harper Davis

Yes! And don't forget about real-time rendering - that part was amazing.

Quinn Bennett
Quinn Bennett

Have you thought about how graphics relates to ray tracing? Adds another layer!

Reese Campbell
Reese Campbell

For me, the real strength was graphics, but I see what you mean about real-time rendering.

Riley Martinez

Riley Martinez

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - wow! The part about Vulkan really got me thinking.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches ray tracing is brilliant.

Harper Davis
Harper Davis

I'd add that ray tracing is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about ray tracing. To me, it seemed more like real-time rendering.

Reese Campbell
Reese Campbell

Yes! And don't forget about real-time rendering - that part was amazing.

Drew Parker
Drew Parker

For me, the real strength was GLSL, but I see what you mean about graphics.

Elliot Morgan
Elliot Morgan

I'd add that real-time rendering is also worth considering in this discussion.