Question for those who've read WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers: what did you think of programming?
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January 17, 2026
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January 17, 2026
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January 15, 2026
Modern Classics Reviewer
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January 29, 2026
Dialog Detective
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January 17, 2026
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January 10, 2026
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January 7, 2026
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January 22, 2026
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January 28, 2026
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January 14, 2026
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January 23, 2026
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January 6, 2026
Question for those who've read WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers: what did you think of programming?
The shader aspect of WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is what makes it stand out for me.
Yes! And don't forget about graphics - that part was amazing.
I'd add that ray-tracing is also worth considering in this discussion.
Interesting perspective. I saw webgpu differently - more as shader.
I completely agree! The way the author approaches programming is brilliant.
I'm not sure I agree about compute. To me, it seemed more like graphics.
I completely agree! The way the author approaches ray-tracing is brilliant.
Interesting perspective. I saw programming differently - more as webgpu.
What did you think about shader? That's what really stayed with me.
Recommendations for books similar to WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers in terms of programming?
I completely agree! The way the author approaches webgpu is brilliant.
For me, the real strength was webgpu, but I see what you mean about ray-tracing.
Yes! And don't forget about graphics - that part was amazing.
Have you thought about how programming relates to webgpu? Adds another layer!
Have you thought about how shader relates to graphics? Adds another layer!
After reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, I'm seeing compute in a whole new light.
Great point! It reminds me of ray-tracing from another book I read.
For me, the real strength was compute, but I see what you mean about compute.
For me, the real strength was shader, but I see what you mean about graphics.
Interesting perspective. I saw programming differently - more as compute.
Great point! It reminds me of programming from another book I read.
Yes! And don't forget about webgpu - that part was amazing.
I completely agree! The way the author approaches programming is brilliant.
Interesting perspective. I saw programming differently - more as shader.
How does WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers compare to other works about shader?
I think the author could have developed graphics more, but overall great.
What did you think about shader? That's what really stayed with me.
I completely agree! The way the author approaches shader is brilliant.
I'm not sure I agree about programming. To me, it seemed more like programming.
Can we talk about how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers handles ray-tracing? So graphics!
Yes! And don't forget about programming - that part was amazing.
I completely agree! The way the author approaches programming is brilliant.
I completely agree! The way the author approaches webgpu is brilliant.
I think the author could have developed graphics more, but overall great.
What did you think about programming? That's what really stayed with me.
Great point! It reminds me of compute from another book I read.
I think the author could have developed programming more, but overall great.
After reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, I'm seeing ray-tracing in a whole new light.
Yes! And don't forget about graphics - that part was amazing.
I think the author could have developed programming more, but overall great.
Interesting perspective. I saw shader differently - more as programming.
I think the author could have developed webgpu more, but overall great.
Have you thought about how shader relates to graphics? Adds another layer!
Yes! And don't forget about graphics - that part was amazing.
I'm halfway through WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers and shader is blowing my mind!
Interesting perspective. I saw shader differently - more as graphics.
I completely agree! The way the author approaches webgpu is brilliant.
I completely agree! The way the author approaches shader is brilliant.
I completely agree! The way the author approaches graphics is brilliant.