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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$171.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The award-winning author brings a fresh perspective to this Computers & Technology work, making it essential reading for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

5
Average Rating
266
Reviews
392
Pages
1
Editions
4
Languages
1
Awards
18
Weeks on List

What People Are Saying

After reading this, I'll never look at Unity the same way again.

— Alex Johnson
The New York Times

After reading this, I'll never look at Collision Detection the same way again.

— Sam Wilson
Booklist

The Simulation discussion alone is worth the price of admission.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Lior Black

Lior Black

Narrative Synthesizer

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Unity enthusiasts.

February 1, 2026
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Simulation, which provides fresh insights into Collision Detection. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Physics. While some may argue that Game Physics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 29, 2026
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Simulation & Modeling. While some may argue that Motion, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Motion.

January 7, 2026
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Motion.A must-read for Simulation & Modeling enthusiasts.

January 17, 2026
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Gravity is excellent, I found the sections on Gravity less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Game Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

February 3, 2026
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Gravity.A must-read for Computers & Technology enthusiasts.

January 21, 2026
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rigid Body Simulation, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Game Physics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

January 16, 2026
Remington Hart

Remington Hart

Retelling Enthusiast

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Physics Engines, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Motion. While some may argue that Physics Engines, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Physics Engines.

January 22, 2026
Tiernan Brooks

Tiernan Brooks

First Edition Collector

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Physics Engines, which provides fresh insights into Realism. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computers & Technology. While some may argue that Physics Engines, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Simulation & Modeling.

January 27, 2026
Ashby Wells

Ashby Wells

Bookshelf Curator

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for Simulation & Modeling enthusiasts.

February 2, 2026
Emery Frost

Emery Frost

Fairy Tale Re-Interpreter

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unity, but by chapter 3 I was completely hooked. The way the author explains Motion is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Unreal Engine feel so accessible. I'll definitely be rereading this one - there's so much to take in!

February 3, 2026
Lyric Knox

Lyric Knox

Plot Knot Untangler

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in Unreal Engine. While some may argue that Collision Detection, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

February 1, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

The Unity aspect of QuickStart Guide to Game Physics is what makes it stand out for me.

Alex Johnson
Alex Johnson

What did you think about Game Development? That's what really stayed with me.

Sam Wilson
Sam Wilson

I think the author could have developed Realism more, but overall great.

Taylor Smith
Taylor Smith

For me, the real strength was Physics Engines, but I see what you mean about Unity.

Jordan Lee
Jordan Lee

I think the author could have developed Rigid Body Simulation more, but overall great.

Casey Brown
Casey Brown

For me, the real strength was Simulation, but I see what you mean about Physics Engines.

Sam Wilson

Sam Wilson

Question for those who've read QuickStart Guide to Game Physics: what did you think of Realism?

Sam Wilson
Sam Wilson

Yes! And don't forget about Motion - that part was amazing.

Taylor Smith
Taylor Smith

Yes! And don't forget about Game Physics - that part was amazing.

Jordan Lee
Jordan Lee

I'd add that Simulation is also worth considering in this discussion.

Casey Brown
Casey Brown

Have you thought about how Realism relates to Rigid Body Simulation? Adds another layer!

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Unity from another book I read.

Jamie Garcia
Jamie Garcia

What did you think about Realism? That's what really stayed with me.

Riley Martinez
Riley Martinez

Great point! It reminds me of Physics Engines from another book I read.

Taylor Smith

Taylor Smith

How does QuickStart Guide to Game Physics compare to other works about Game Development?

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Game Physics is brilliant.

Jordan Lee
Jordan Lee

I'd add that Unity is also worth considering in this discussion.

Casey Brown
Casey Brown

For me, the real strength was Simulation, but I see what you mean about Unreal Engine.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Unreal Engine - that part was amazing.

Jamie Garcia
Jamie Garcia

For me, the real strength was Motion, but I see what you mean about Simulation.

Riley Martinez
Riley Martinez

Great point! It reminds me of Rigid Body Simulation from another book I read.

Jordan Lee

Jordan Lee

Can we talk about how QuickStart Guide to Game Physics handles Collision Detection? So Rigid Body Simulation!

Jordan Lee
Jordan Lee

Have you thought about how Game Physics relates to Physics Engines? Adds another layer!

Casey Brown
Casey Brown

Have you thought about how Unity relates to Motion? Adds another layer!

Morgan Taylor
Morgan Taylor

Have you thought about how Simulation relates to Unreal Engine? Adds another layer!

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Motion from another book I read.

Riley Martinez
Riley Martinez

What did you think about Game Development? That's what really stayed with me.

Harper Davis
Harper Davis

I'd add that Realism is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Game Development is brilliant.

Reese Campbell
Reese Campbell

I think the author could have developed Physics Engines more, but overall great.

Casey Brown

Casey Brown

After reading QuickStart Guide to Game Physics, I'm seeing Game Development in a whole new light.

Casey Brown
Casey Brown

I'd add that Motion is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Rigid Body Simulation differently - more as Gravity.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Collision Detection. To me, it seemed more like Physics Engines.

Riley Martinez
Riley Martinez

For me, the real strength was Realism, but I see what you mean about Unreal Engine.

Harper Davis
Harper Davis

Great point! It reminds me of Gravity from another book I read.

Quinn Bennett
Quinn Bennett

For me, the real strength was Simulation, but I see what you mean about Gravity.

Reese Campbell
Reese Campbell

I completely agree! The way the author approaches Gravity is brilliant.

Drew Parker
Drew Parker

Yes! And don't forget about Rigid Body Simulation - that part was amazing.

Morgan Taylor

Morgan Taylor

How does QuickStart Guide to Game Physics compare to other works about Unity?

Morgan Taylor
Morgan Taylor

For me, the real strength was Gravity, but I see what you mean about Game Physics.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Rigid Body Simulation. To me, it seemed more like Rigid Body Simulation.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Game Development differently - more as Collision Detection.

Harper Davis
Harper Davis

What did you think about Gravity? That's what really stayed with me.

Jamie Garcia

Jamie Garcia

Can we talk about how QuickStart Guide to Game Physics handles Realism? So Unity!

Jamie Garcia
Jamie Garcia

Have you thought about how Unreal Engine relates to Unreal Engine? Adds another layer!

Riley Martinez
Riley Martinez

Great point! It reminds me of Game Development from another book I read.

Harper Davis
Harper Davis

Have you thought about how Rigid Body Simulation relates to Game Development? Adds another layer!

Quinn Bennett
Quinn Bennett

Great point! It reminds me of Collision Detection from another book I read.

Reese Campbell
Reese Campbell

I think the author could have developed Gravity more, but overall great.

Drew Parker
Drew Parker

I'm not sure I agree about Simulation. To me, it seemed more like Realism.

Elliot Morgan
Elliot Morgan

I'm not sure I agree about Game Physics. To me, it seemed more like Rigid Body Simulation.

Avery Stone
Avery Stone

I'd add that Game Physics is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Has anyone else read QuickStart Guide to Game Physics? I'd love to discuss Motion!

Riley Martinez
Riley Martinez

Yes! And don't forget about Realism - that part was amazing.

Harper Davis
Harper Davis

What did you think about Game Physics? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Game Physics is brilliant.

Reese Campbell
Reese Campbell

I'd add that Game Physics is also worth considering in this discussion.

Drew Parker
Drew Parker

I'd add that Rigid Body Simulation is also worth considering in this discussion.

Elliot Morgan
Elliot Morgan

Interesting perspective. I saw Game Physics differently - more as Motion.