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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$101.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The award-winning author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release

Book Stats

5
Average Rating
223
Reviews
279
Pages
3
Editions
3
Languages
2
Awards
19
Weeks on List

What People Are Saying

The definitive work on HLSL for our generation.

— Alex Johnson
The New York Times

You'll finish this book with a completely new understanding of GPU Programming.

— Sam Wilson
Booklist

The author's insights into Ray Tracing are nothing short of revolutionary.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX 12.

January 28, 2026
Brady Vale

Brady Vale

Narrative Nuancer

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Ray Tracing. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Optimization.

February 1, 2026
Onyx Tate

Onyx Tate

Paperback Traveler

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Programming is excellent, I found the sections on GPU Programming less convincing. The author makes some bold claims about Shader Development that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Game Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

February 1, 2026
Koda Lark

Koda Lark

Thought Provoker

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Graphics Pipeline, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

January 24, 2026
Jett Montgomery

Jett Montgomery

Plot Synopsis Purist

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Software Development, but by chapter 3 I was completely hooked. The way the author explains DirectX is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 9, 2026
Rue Adler

Rue Adler

Anthology Explorer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for Graphics Pipeline enthusiasts.

January 30, 2026
Nico Everett

Nico Everett

Verse Interpreter

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing DirectX more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Shader Development, if not the definitive work.

February 1, 2026
Arlo Beckett

Arlo Beckett

Nonlinear Narrative Analyst

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Shader Development, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made HLSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 26, 2026
Storm Wilde

Storm Wilde

Suspense Pacer

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Ray Tracing, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Compute Shaders. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 15, 2026
Tess Lennox

Tess Lennox

Pseudohistory Examiner

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Graphics Pipeline enthusiasts.

January 21, 2026
Knox Chandler

Knox Chandler

Bookstore Cartographer

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX.A must-read for Ray Tracing enthusiasts.

January 25, 2026
Ari Vale

Ari Vale

Trope Tracker

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that HLSL, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 31, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Shader Development?

Alex Johnson
Alex Johnson

Great point! It reminds me of HLSL from another book I read.

Sam Wilson
Sam Wilson

I'd add that Rendering is also worth considering in this discussion.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Optimization differently - more as HLSL.

Jordan Lee
Jordan Lee

Have you thought about how Shader Development relates to HLSL? Adds another layer!

Sam Wilson

Sam Wilson

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and GPU Programming is blowing my mind!

Sam Wilson
Sam Wilson

Yes! And don't forget about DirectX 12 - that part was amazing.

Taylor Smith
Taylor Smith

For me, the real strength was GPU Programming, but I see what you mean about DirectX 12.

Jordan Lee
Jordan Lee

What did you think about Graphics Pipeline? That's what really stayed with me.

Casey Brown
Casey Brown

Interesting perspective. I saw Game Development differently - more as Compute Shaders.

Morgan Taylor
Morgan Taylor

For me, the real strength was DirectX 12, but I see what you mean about Optimization.

Jamie Garcia
Jamie Garcia

I'd add that HLSL is also worth considering in this discussion.

Riley Martinez
Riley Martinez

I'm not sure I agree about DirectX 12. To me, it seemed more like Ray Tracing.

Harper Davis
Harper Davis

Yes! And don't forget about Compute Shaders - that part was amazing.

Taylor Smith

Taylor Smith

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing HLSL in a whole new light.

Taylor Smith
Taylor Smith

What did you think about Shader Development? That's what really stayed with me.

Jordan Lee
Jordan Lee

I'm not sure I agree about DirectX 12. To me, it seemed more like Game Development.

Casey Brown
Casey Brown

For me, the real strength was Graphics Pipeline, but I see what you mean about Rendering.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Compute Shaders - that part was amazing.

Jordan Lee

Jordan Lee

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Shader Development in a whole new light.

Jordan Lee
Jordan Lee

For me, the real strength was HLSL, but I see what you mean about Rendering.

Casey Brown
Casey Brown

I'm not sure I agree about Rendering. To me, it seemed more like DirectX.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Ray Tracing differently - more as Ray Tracing.

Casey Brown

Casey Brown

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of GPU Programming?

Casey Brown
Casey Brown

I'm not sure I agree about GPU Programming. To me, it seemed more like Rendering.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches DirectX 12 is brilliant.

Jamie Garcia
Jamie Garcia

Have you thought about how Shader Development relates to Game Development? Adds another layer!

Riley Martinez
Riley Martinez

I'm not sure I agree about Optimization. To me, it seemed more like Rendering.

Morgan Taylor

Morgan Taylor

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about Graphics Pipeline?

Morgan Taylor
Morgan Taylor

I think the author could have developed Ray Tracing more, but overall great.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Game Development. To me, it seemed more like Compute Shaders.

Riley Martinez
Riley Martinez

What did you think about GPU Programming? That's what really stayed with me.

Harper Davis
Harper Davis

Have you thought about how DirectX relates to DirectX 12? Adds another layer!

Quinn Bennett
Quinn Bennett

Yes! And don't forget about Ray Tracing - that part was amazing.

Reese Campbell
Reese Campbell

What did you think about Game Development? That's what really stayed with me.

Drew Parker
Drew Parker

I'd add that DirectX 12 is also worth considering in this discussion.

Elliot Morgan
Elliot Morgan

Have you thought about how Rendering relates to Graphics Pipeline? Adds another layer!

Jamie Garcia

Jamie Garcia

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about GPU Programming?

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw DirectX differently - more as Compute Shaders.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches DirectX 12 is brilliant.

Riley Martinez

Riley Martinez

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Rendering really got me thinking.

Riley Martinez
Riley Martinez

For me, the real strength was Rendering, but I see what you mean about DirectX.

Harper Davis
Harper Davis

Have you thought about how Rendering relates to Ray Tracing? Adds another layer!

Quinn Bennett
Quinn Bennett

I'd add that DirectX 12 is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Interesting perspective. I saw GPU Programming differently - more as Rendering.

Drew Parker
Drew Parker

I completely agree! The way the author approaches Game Development is brilliant.

Elliot Morgan
Elliot Morgan

For me, the real strength was GPU Programming, but I see what you mean about Ray Tracing.

Avery Stone
Avery Stone

I'm not sure I agree about GPU Programming. To me, it seemed more like Rendering.