The Compute Shaders aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
The heart and soul of books feeds our imagination and inspires us.
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The highly acclaimed author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
The Rendering discussion alone is worth the price of admission.
Graphics Pipeline has never been explained so clearly and powerfully.
You'll finish this book with a completely new understanding of Rendering.
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Wed, 10 Dec 2025 14:00:14 +0000<img src="https://assetsio.gnwcdn.com/AMD-FSR-Redstone-Radeon-GPU.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Today, AMD are prodding the launch button for FSR Redstone: a suite of upscaling,...
Wed, 10 Dec 2025 15:47:57 +0000
First Edition Collector
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Compute Shaders enthusiasts.
November 22, 2025
Bookshelf Curator
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Programming is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Game Development more than compensate for any weaknesses. Readers looking for DirectX 12 will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.
December 1, 2025
Fairy Tale Re-Interpreter
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Rendering, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made DirectX feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 6, 2025
Plot Knot Untangler
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Programming enthusiasts.
November 12, 2025
Reading Ritualist
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into GPU Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that GPU Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Computing.
December 1, 2025
Debut Book Reviewer
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Rendering is excellent, I found the sections on Programming less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Software Development, if not the definitive work.
November 15, 2025
Pseudonym Tracker
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Computing.
November 12, 2025
Title Whisperer
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about DirectX 12, but by chapter 3 I was completely hooked. The way the author explains Graphics Pipeline is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Graphics Pipeline feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 8, 2025
Booklist Composer
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rendering, which provides fresh insights into Rendering. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Programming. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Compute Shaders.
December 6, 2025
Self-Published Sleuth
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for Software Development enthusiasts.
November 17, 2025
Genre Bender
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about HLSL, but by chapter 3 I was completely hooked. The way the author explains DirectX 12 is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 20, 2025
Fiction Feedback Facilitator
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 10, 2025
The Compute Shaders aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Optimization!
Have you thought about how Shader Development relates to DirectX? Adds another layer!
I'm not sure I agree about Optimization. To me, it seemed more like Rendering.
Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of GPU Programming?
What did you think about Compute Shaders? That's what really stayed with me.
Have you thought about how Ray Tracing relates to DirectX 12? Adds another layer!
What did you think about Ray Tracing? That's what really stayed with me.
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and DirectX 12 is blowing my mind!
I completely agree! The way the author approaches Ray Tracing is brilliant.
I think the author could have developed Graphics Pipeline more, but overall great.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing HLSL in a whole new light.
Interesting perspective. I saw Ray Tracing differently - more as Graphics Pipeline.
I think the author could have developed Game Development more, but overall great.
Have you thought about how Compute Shaders relates to Ray Tracing? Adds another layer!
For me, the real strength was Compute Shaders, but I see what you mean about DirectX.
Interesting perspective. I saw Ray Tracing differently - more as GPU Programming.
Have you thought about how Graphics Pipeline relates to Game Development? Adds another layer!
For me, the real strength was HLSL, but I see what you mean about Graphics Pipeline.
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Compute Shaders is blowing my mind!
I'm not sure I agree about GPU Programming. To me, it seemed more like Optimization.
Yes! And don't forget about HLSL - that part was amazing.
I think the author could have developed DirectX more, but overall great.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Optimization in a whole new light.
I'm not sure I agree about Rendering. To me, it seemed more like Shader Development.
I completely agree! The way the author approaches Ray Tracing is brilliant.
For me, the real strength was Ray Tracing, but I see what you mean about Compute Shaders.
I completely agree! The way the author approaches Game Development is brilliant.
What did you think about HLSL? That's what really stayed with me.
Yes! And don't forget about Game Development - that part was amazing.
Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of GPU Programming?
What did you think about HLSL? That's what really stayed with me.
I'd add that Optimization is also worth considering in this discussion.
What did you think about Rendering? That's what really stayed with me.
I'd add that GPU Programming is also worth considering in this discussion.
I completely agree! The way the author approaches Game Development is brilliant.
What did you think about Optimization? That's what really stayed with me.
Have you thought about how DirectX 12 relates to GPU Programming? Adds another layer!
I'm not sure I agree about Ray Tracing. To me, it seemed more like Compute Shaders.
I think the author could have developed HLSL more, but overall great.
I completely agree! The way the author approaches DirectX is brilliant.
Yes! And don't forget about DirectX 12 - that part was amazing.
What did you think about Graphics Pipeline? That's what really stayed with me.